Windows é um sistema para hackers e Linux um sistema para gente comum
Não acredita? é só olhar essas fotos:
soon, on your regular java phone
Right now, this is very slow and mostly unplayable. Its a matter of time for me get this running well in a regular java phone. There is no storage control, as I still dont know how to handle persistence on JME – the map must be exported to java code (by MonoBED2) and compiled into the application. The entire level is being rendered and there is no texture, 3D object, anti-portals or visibility processing at the time. But again, this is a matter of time.
Angstron 2 level 2 running (WGA screenshot resized and horizontally flipped in GIMP – Im lazy) …
…and its micro edition counterpart.
MonoBED2 test level (again, resized in GIMP)…
…and its micro-edition counterpart.
The weird colours are MonoBED2’s fault, and are happening with regular BZK too.Let me remind you MonoBED2 is a still in construction level editor.
More to come later. Im still a bit busy in the next weeks.
Angstron Micro Edition updated
Finally got some time to get this up and running again
grab it now!
http://batterypoweredgames.blogspot.com/2009/11/angstron-micro-edition-v11.html
Maemo-SDK+

And thats why it rocks. Without SDK+, this image would be impossible without faking.
SVG rendering on C#
Want some?
some good news around the street corner…
I will only post this picture those pictures right now and you will figure it out. Later I will explain more and lay down my plans for the next months…


To Banshee, Newbie_X11 and Thanatos: Yeah..im giving in! Its about fucking time! Let the texture mapping begin.
To everyone else: both experiments are still VERY early and currently unusable. The texture mapping is mostly a very insecure code (handling video memory directly) and very inneficient. Im tweaking as much as I can. Im still trying to figure out how to do floor and ceiling textures fast.
The multiplayer code already be obtained @ SVN,but is very unfriendly and not very useful. Right now, all it does it sync both players on the map, but doesnt handle game logic at all.
I sincerely dont know how long will it take to finish this, as now Im working (as a intern) at Nano Games (hoohay! gone pro!) and we’re developing some really cool games (after all, I would only join a company if I really like their games).
There is a third experiment that I might post here around the weekend…who knows?
Angstron 2 released!

Among changes are bug fixes and major revamp and the levels and graphics. Please check it out @ http://batterypoweredgames.blogspot.com/2009/07/angstron-2-droid-hunter-release.html
BTW, I entered the GPC 08 indie game competition with Angstron 2 on mobile games category. Let the best win.
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Recent
- Maemo users deserve something back
- Windows é um sistema para hackers e Linux um sistema para gente comum
- Now running FAST on a real java phone!
- soon, on your regular java phone
- Angstron Micro Edition updated
- It came from the cave – EGM
- Maemo-SDK+
- SVG rendering on C#
- some good news around the street corner…
- Angstron 2 released!
- BZK and lightning
- Angstron 2 – finishing touches
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