Corporate Drones

All your browser are belong to me

Maemo users deserve something back

If Im porting Angstron2 to java, then Its a good thing to port something from java to Maemo.

And maybe PocketPC too…

January 19, 2010 Posted by nomadsoul | H4X0|2, Maemo, announcement, anuncios, do-it-yourself, english posts, gamedev, gaming, java, linux, mobile, windows mobile | | No Comments Yet

Windows é um sistema para hackers e Linux um sistema para gente comum

Não acredita? é só olhar essas fotos:

December 28, 2009 Posted by nomadsoul | anuncios, defective-by-design, linux, phallacy | | 2 Comments

Now running FAST on a real java phone!

Thats right! Its running at the same speed of its native counterparts, if not somewhat faster (plausible, considering this is a very modern feature phone and its using some limited acceleration). On my A1200i it freezes =-(

December 24, 2009 Posted by nomadsoul | EZX, H4X0|2, Series60, announcement, anuncios, do-it-yourself, english posts, gamedev, gaming, java, mobile | | No Comments Yet

soon, on your regular java phone

Right now, this is very slow and mostly unplayable. Its a matter of time for me get this running well in a regular java phone. There is no storage control, as I still dont know how to handle persistence on JME – the map must be exported to java code (by MonoBED2) and compiled into the application. The entire level is being rendered and there is no texture, 3D object, anti-portals or visibility processing at the time. But again, this is a matter of time.

Angstron 2 level 2 running (WGA screenshot resized  and horizontally flipped in GIMP – Im lazy) …

…and its micro edition counterpart.

MonoBED2 test level (again, resized in GIMP)…

…and its micro-edition counterpart.

The weird colours are MonoBED2’s fault, and are happening with regular BZK too.Let me remind you MonoBED2 is a still in construction level editor.

More to come later. Im still a bit busy in the next weeks.

November 29, 2009 Posted by nomadsoul | announcement, anuncios, do-it-yourself, english posts, gamedev, java, mobile | | 4 Comments

Angstron Micro Edition updated

Finally got some time to get this up and running again

grab it now!

http://batterypoweredgames.blogspot.com/2009/11/angstron-micro-edition-v11.html

November 19, 2009 Posted by nomadsoul | H4X0|2, announcement, anuncios, defective-by-design, do-it-yourself, english posts, gamedev, gaming, java, jogatina, mobile | | No Comments Yet

It came from the cave – EGM

Sim sim, estou a meses parar postar isso.

Yeah, I’ve been stalling this for a long time.

November 17, 2009 Posted by nomadsoul | Maemo, announcement, anuncios, do-it-yourself, english posts, gamedev, gaming, jogatina, kudos, linux, mobile, ubuntu, windows mobile | | No Comments Yet

Maemo-SDK+

Screenshot

And thats why it rocks. Without SDK+, this image would be impossible without faking.

October 14, 2009 Posted by nomadsoul | H4X0|2, Maemo, english posts, kudos, linux, mobile | | No Comments Yet

SVG rendering on C#

Want some?

check this out!

September 22, 2009 Posted by nomadsoul | Blogroll, announcement, anuncios, do-it-yourself, english posts, gamedev | | No Comments Yet

some good news around the street corner…

I will only post this picture those pictures right now and you will figure it out. Later I will explain more and lay down my plans for the next months…

multi

Screenshot-map

To Banshee, Newbie_X11 and Thanatos: Yeah..im giving in! Its about fucking time! Let the texture mapping begin.

To everyone else: both experiments are still VERY early and currently unusable. The texture mapping is mostly a very insecure code (handling video memory directly) and very inneficient. Im tweaking as much as I can. Im still trying to figure out how to do floor and ceiling textures fast.

The multiplayer code already be obtained @ SVN,but is very unfriendly and not very useful. Right now, all it does it sync both players on the map, but doesnt handle game logic at all.

I sincerely dont know how long will it take to finish this, as now Im working (as a intern) at Nano Games (hoohay! gone pro!) and we’re developing some really cool games (after all, I would only join a company if I really like their games).

There is a third experiment that I might post here around the weekend…who knows?

August 21, 2009 Posted by nomadsoul | EZX, Eee, H4X0|2, Maemo, announcement, anuncios, defective-by-design, do-it-yourself, english posts, gamedev, gaming, linux, mobile, ubuntu, windows mobile | | 2 Comments

Angstron 2 released!

Screenshot-angstron2_EZX_Motorola_A1200i

Among changes are bug fixes and major revamp and the levels and graphics. Please check it out @ http://batterypoweredgames.blogspot.com/2009/07/angstron-2-droid-hunter-release.html

BTW, I entered the GPC 08 indie game competition with Angstron 2 on mobile games category. Let the best win.

July 22, 2009 Posted by nomadsoul | EZX, Eee, Maemo, announcement, anuncios, do-it-yourself, english posts, gamedev, linux, mobile, ubuntu, windows mobile | | 2 Comments