Corporate Drones

All your browser are belong to me

Space partitioning revisited

And this time, I got it working fully!
And it is whooping fast. A level that would require 4135 sectors to be correctly rendered now only takes 272 sectors and renders much faster.

sample picture:
screenshot-angstron2

What this means for the project?
This means I can achieve BZK’s full modeling potential and create great maps. Creating maps from voxel is still available, of course, but this kind of resource is only a good option (in fact, the best option) for fast prototyping.

Im also VERY thrilled to announce that Angstron2 is going to happen on Maemo! This BSP compiling improvement allowed the engine to properly render complex levels in a aceptable speed on the 770. Stay tuned!

January 19, 2009 Posted by nomadsoul | Maemo, announcement, anuncios, do-it-yourself, english posts, gamedev, linux, mobile | | No Comments Yet

NativeClient?

Google’s new plataform sure looks interesting.But Im still facing some ugly issues on linking. But Im happy to announce that BZK does compile well (besides not having sound enabled) and Its very near to happen as a 3D Web Gaming game engine. Hold on for more details later!

January 13, 2009 Posted by nomadsoul | Uncategorized | | No Comments Yet