Angstron 2: Droid Hunter finished-almost
UPDATE: ITS FINISHED!!! http://corporatedrones.wordpress.com/2009/07/22/angstron-2-released/
Hello folks.
I guess I’ve finished all the ingame assets for Angstron 2: droid hunter. Sure the render is not ready for prime time (but it does perform decently in most cases), but this is a matter of time. In any case, I’ve got a OpenGL version of it fully working and a OpenGL ES version is on the way.
My previous decision of scrapping level 2 was aborted (hence you will see the horde of morcegos in all its glory), but almost all the levels need some better POV-BSP-prunning during rendering before shipping. There are several points with some minor visible artifacts , some culling errors here and there and a few slowdown spots. While for a freeware game where there’s no compromise, I cant simply allow this to be released.
The game play remained unchanged from the previous beta releases, with some adjustiments still to be made.
The 2D artwork is seriously faulty and in need to be re-drawn. This is going to be a looong paper-and-pencil-than-flatbed-scanner-then-inkscape process. Dont hold your breath.
The game was somewhat delayed due to my lack of luck with UNIX this last weekend (http://corporatedrones.wordpress.com/2009/04/14/solaris-ubuntu-xandros-eeepc-problemas-meu-dia-de-azar-com-unix/)
The release will reach both Maemo 2.2 and the upcoming Maemo 5 (“fremantle”, powered by hardware acelerated OpenGL ES!), EZX , EeePC (this time, with a better packaging system, from the official SDK!) and desktop linux.
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