Angstron 2 – finishing touches
UPDATE: wanna try this? so follow this link - http://batterypoweredgames.blogspot.com/2009/05/angstron-2-droid-hunter-beta-test-2.html
Finishing the last debugging, improving speed (for the first time, Im quite satisfied with most of the game speed. but level 3 is still my concern) and – to my shock – solving some plataform specific issues:
- Sound in maemo. I dont know whats wrong, but the sounds is not working with the 770. I will look over the old angstron1 code @ garage to see whats wrong…
- Memory footprint in EZX. The A1200i handle the first two levels graciously, but the game dies when loading the third, after a lot of time loading.
- Also on EZX: The chapter screens need some serious re-work .Ok, they need some re-work on all plataforms, but on EZX its far worse.
- And finally, on EZX, I dont seem to get the icons working on the menu again. I had it working in the past. I dont know whats wrong now.
For desktop PC and EeePC everything is fairly done.
And now, some teasers!
My plans is to have the game finished and released for the Rio Game Show 2009
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Recent
- soon, on your regular java phone
- Angstron Micro Edition updated
- It came from the cave – EGM
- Maemo-SDK+
- SVG rendering on C#
- some good news around the street corner…
- Angstron 2 released!
- BZK and lightning
- Angstron 2 – finishing touches
- How indie are you?
- Nokia Ovi store – Maemo left out
- WillItStand – Macintosh
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