Corporate Drones

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BZK and lightning

Due to my graduation thesis, I’ve been working on my lightning and shading algorithm for the render. The results?

Screenshot-hunter

The shades feel much more realistic, but also gives the level designer more work, as he/she has to lit everything.

Im still finishing my thesis, but when its done, I will figure out how to deal with that

Just check out the screen shot from this post and compare with the screenshot from this post. You can clearly see improvements on lightning. After both screenshots, I’ve also added (with little to no impact on rendering quality) pre-baking the lightning, so it doesnt need to process all the static lightning over and over every frame. Now I only have to take into consideration the doors. Im about to give this a proper solution before commiting the code to SVN.

June 26, 2009 Posted by nomadsoul | H4X0|2, announcement, anuncios, do-it-yourself, english posts, gamedev, modding | | 2 Comments