Corporate Drones

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Maemo-SDK+

Screenshot

And thats why it rocks. Without SDK+, this image would be impossible without faking.

October 14, 2009 Posted by nomadsoul | H4X0|2, Maemo, english posts, kudos, linux, mobile | | No Comments Yet

SVG rendering on C#

Want some?

check this out!

September 22, 2009 Posted by nomadsoul | Blogroll, announcement, anuncios, do-it-yourself, english posts, gamedev | | No Comments Yet

some good news around the street corner…

I will only post this picture those pictures right now and you will figure it out. Later I will explain more and lay down my plans for the next months…

multi

Screenshot-map

To Banshee, Newbie_X11 and Thanatos: Yeah..im giving in! Its about fucking time! Let the texture mapping begin.

To everyone else: both experiments are still VERY early and currently unusable. The texture mapping is mostly a very insecure code (handling video memory directly) and very inneficient. Im tweaking as much as I can. Im still trying to figure out how to do floor and ceiling textures fast.

The multiplayer code already be obtained @ SVN,but is very unfriendly and not very useful. Right now, all it does it sync both players on the map, but doesnt handle game logic at all.

I sincerely dont know how long will it take to finish this, as now Im working (as a intern) at Nano Games (hoohay! gone pro!) and we’re developing some really cool games (after all, I would only join a company if I really like their games).

There is a third experiment that I might post here around the weekend…who knows?

August 21, 2009 Posted by nomadsoul | EZX, Eee, H4X0|2, Maemo, announcement, anuncios, defective-by-design, do-it-yourself, english posts, gamedev, gaming, linux, mobile, ubuntu, windows mobile | | 1 Comment

Angstron 2 released!

Screenshot-angstron2_EZX_Motorola_A1200i

Among changes are bug fixes and major revamp and the levels and graphics. Please check it out @ http://batterypoweredgames.blogspot.com/2009/07/angstron-2-droid-hunter-release.html

BTW, I entered the GPC 08 indie game competition with Angstron 2 on mobile games category. Let the best win.

July 22, 2009 Posted by nomadsoul | EZX, Eee, Maemo, announcement, anuncios, do-it-yourself, english posts, gamedev, linux, mobile, ubuntu, windows mobile | | 2 Comments

BZK and lightning

Due to my graduation thesis, I’ve been working on my lightning and shading algorithm for the render. The results?

Screenshot-hunter

The shades feel much more realistic, but also gives the level designer more work, as he/she has to lit everything.

Im still finishing my thesis, but when its done, I will figure out how to deal with that

Just check out the screen shot from this post and compare with the screenshot from this post. You can clearly see improvements on lightning. After both screenshots, I’ve also added (with little to no impact on rendering quality) pre-baking the lightning, so it doesnt need to process all the static lightning over and over every frame. Now I only have to take into consideration the doors. Im about to give this a proper solution before commiting the code to SVN.

June 26, 2009 Posted by nomadsoul | H4X0|2, announcement, anuncios, do-it-yourself, english posts, gamedev, modding | | 2 Comments

Angstron 2 – finishing touches

UPDATE: wanna try this? so follow this link - http://batterypoweredgames.blogspot.com/2009/05/angstron-2-droid-hunter-beta-test-2.html

Finishing the last debugging, improving speed (for the first time, Im quite satisfied with most of the game speed. but level 3 is still my concern) and – to my shock – solving some plataform specific issues:

- Sound in maemo. I dont know whats wrong, but the sounds is not working with the 770. I will look over the old angstron1 code @ garage to see whats wrong…

- Memory footprint in EZX. The A1200i handle the first two levels graciously, but the game dies when loading the third, after a lot of time loading.

- Also on EZX: The chapter screens need some serious re-work .Ok, they need some re-work on all plataforms, but on EZX  its far worse.

- And finally, on EZX, I dont seem to get the icons working on the menu again. I had it working in the past. I dont know whats wrong now.

For desktop PC and EeePC  everything is fairly done.

And now, some teasers!

My plans is to have the game finished and released for the Rio Game Show 2009

May 6, 2009 Posted by nomadsoul | EZX, Eee, Maemo, announcement, anuncios, do-it-yourself, english posts, gamedev, gaming, jogatina, linux, mobile, ubuntu | | 1 Comment

How indie are you?

Maybe only indie game developers will really get it, but it jokes about how much indie people tend to think they are.

How much indie is does need to be not get beat?

Am I qualified? =-P

April 23, 2009 Posted by nomadsoul | do-it-yourself, english posts, gamedev | | No Comments Yet

Nokia Ovi store – Maemo left out

** update: with N900 coming fast now, It is most likely that Maemo5 will be supported in Ovi Store very soon…

 

Nokia Mosh was a great distribution channel for me. It had a great Maemo support and was a great hub for making my games available. Now I just logged in to Ovi to fill my registration. Its not that the 770 is old…Its Maemo that is not persona-non-grata in Ovi. There’s no sign of N800 and N810 in the device matrix.  This is quite annoying, since even mom’s crappy phone is in there…

Maybe the finns are about something here…

The Tags: I filled it under “defective-by-design” and “phallacy”, but I hope they have something better up their sleeves for us. Lets pray that I filled the tags wrong.

April 21, 2009 Posted by nomadsoul | Maemo, Series60, english posts, gamedev, mobile | | 2 Comments

WillItStand – Macintosh

welcome again to the next match of Will It Stand, this time bringing you Apple Macintosh computers versus McIntosh apples.

The Contenders:

imac_alumacintosh_128k_transparency

mcintosh_with_sticker_by_lars_zapf_2006-03-30_cropped

mcintosh

Origin:

Apple Macintosh: Palo Alto, California, although some sources say that it is a Xerox Alto rippoff

McIntosh apples: Dundas, ON, Canada – A single half-burn’t  apple tree gave birth to a whole lineage of apples and every apple of this kind you get today is a direct descentant of this tree.

winnera draw - there’s no clear winner on this round.

Size:

Apple Macintosh: It can vary to a big desktop unit to a slim iPod Touch device slightly bigger than a opened hand.

McIntosh apples: Somewhat bigger than a closed fist in average. The size can vary.

winner: Apple Macintosh - you cant carry a McIntosh in your pocket very easily…Something you can easily do with the newest portable Apple handhelds.

Color:

Apple Macintosh: They were produced in the in lots of colors but usually bland and translucent colors.

McIntosh apples: A bright and colourful red. One of the most beautiful apples you will ever see in your life.

winner: McIntosh apples – c’mon guys! I would be ashamed to bring home some Macintosh models

Taste:

Apple Macintosh: Dont know it, never tasted it.But judging from the toxic wisp that came out of the Will It Blend: iPhone episoide,I will never taste it.

McIntosh apples: A tart but sweet taste. Crunchy skin adds to the experience. (words of a McIntosh lover. I ate the legit Ontario McIntosh!)

winner: McIntosh apples – easy to pick this one. ’nuff said.

Availability:

Apple Macintosh: Almost everywere, but it costs a little fortune, with the cheapiest model , the iPod Touch being very limited.

McIntosh apples:  Not very easy to pick outside Ontario, I guess. But they are not that expensive.

winner: Apple Macintosh – won from a very narrow lead. I cant find McIntosh apples in Rio.

Develop for Apple’s Application Store:

Apple Macintosh: The only option to develop for Apple’s Application Store.

McIntosh apples: Great snack while compiling, but you still need the Macintosh.

winner: Apple Macintosh – That’s where the money is, baby!

Good for salad:

Apple Macintosh: the olive oil would make your keyboard very greasy…

McIntosh: Great with some mayo, raisings and nuts  – tasty and healthy!

winner: McIntosh apples – Ma and Pa would be very angry if you mistake them in kitchen…

Ladies and Gentlemen , we have a draw! Again! Oh boy…I have to say that I dont personally like Apple’s UI, but this is no parameter of comparission..so I have to concede…I will probably buy both one day…

Thanks for Cindy Dalfovo for the support!

Next week: Bungie’s Marathon vs running a marathon!

April 18, 2009 Posted by nomadsoul | defective-by-design, english posts, phallacy, willitstand | | No Comments Yet

Angstron 2: Droid Hunter finished-almost

UPDATE: ITS FINISHED!!! http://corporatedrones.wordpress.com/2009/07/22/angstron-2-released/

Hello folks.

I guess I’ve finished all the ingame  assets for Angstron 2: droid hunter. Sure the render is not ready for prime time (but it does perform decently in most cases), but this is a matter of time.  In any case, I’ve got a OpenGL version of it fully working and a OpenGL ES version is on the way.

My previous decision of scrapping level 2 was aborted (hence you will see the horde of morcegos in all its glory), but almost all the levels need some better POV-BSP-prunning during rendering before shipping. There are several points with some minor visible artifacts , some culling errors here and there and a few slowdown spots. While for a freeware game where there’s no compromise, I cant simply allow this to be released.

The game play remained unchanged from the previous beta releases, with some adjustiments still to be made.

The 2D artwork is seriously faulty and in need to be re-drawn. This is going to be a looong paper-and-pencil-than-flatbed-scanner-then-inkscape process. Dont hold your breath.

The game was somewhat delayed due to my lack of luck with UNIX this last weekend (http://corporatedrones.wordpress.com/2009/04/14/solaris-ubuntu-xandros-eeepc-problemas-meu-dia-de-azar-com-unix/)

The release will reach both Maemo 2.2 and the upcoming Maemo 5 (“fremantle”, powered by hardware acelerated OpenGL ES!), EZX , EeePC (this time, with a better packaging system, from the official SDK!)  and desktop linux.

April 14, 2009 Posted by nomadsoul | EZX, Eee, Maemo, announcement, anuncios, do-it-yourself, english posts, gamedev, jogatina, linux, mobile, ubuntu | | 4 Comments