soon, on your regular java phone
Right now, this is very slow and mostly unplayable. Its a matter of time for me get this running well in a regular java phone. There is no storage control, as I still dont know how to handle persistence on JME – the map must be exported to java code (by MonoBED2) and compiled into the application. The entire level is being rendered and there is no texture, 3D object, anti-portals or visibility processing at the time. But again, this is a matter of time.
Angstron 2 level 2 running (WGA screenshot resized and horizontally flipped in GIMP – Im lazy) …
…and its micro edition counterpart.
MonoBED2 test level (again, resized in GIMP)…
…and its micro-edition counterpart.
The weird colours are MonoBED2’s fault, and are happening with regular BZK too.Let me remind you MonoBED2 is a still in construction level editor.
More to come later. Im still a bit busy in the next weeks.
Angstron Micro Edition updated
Finally got some time to get this up and running again
grab it now!
http://batterypoweredgames.blogspot.com/2009/11/angstron-micro-edition-v11.html
Maemo-SDK+

And thats why it rocks. Without SDK+, this image would be impossible without faking.
some good news around the street corner…
I will only post this picture those pictures right now and you will figure it out. Later I will explain more and lay down my plans for the next months…


To Banshee, Newbie_X11 and Thanatos: Yeah..im giving in! Its about fucking time! Let the texture mapping begin.
To everyone else: both experiments are still VERY early and currently unusable. The texture mapping is mostly a very insecure code (handling video memory directly) and very inneficient. Im tweaking as much as I can. Im still trying to figure out how to do floor and ceiling textures fast.
The multiplayer code already be obtained @ SVN,but is very unfriendly and not very useful. Right now, all it does it sync both players on the map, but doesnt handle game logic at all.
I sincerely dont know how long will it take to finish this, as now Im working (as a intern) at Nano Games (hoohay! gone pro!) and we’re developing some really cool games (after all, I would only join a company if I really like their games).
There is a third experiment that I might post here around the weekend…who knows?
Angstron 2 released!

Among changes are bug fixes and major revamp and the levels and graphics. Please check it out @ http://batterypoweredgames.blogspot.com/2009/07/angstron-2-droid-hunter-release.html
BTW, I entered the GPC 08 indie game competition with Angstron 2 on mobile games category. Let the best win.
Angstron 2 – finishing touches
UPDATE: wanna try this? so follow this link - http://batterypoweredgames.blogspot.com/2009/05/angstron-2-droid-hunter-beta-test-2.html
Finishing the last debugging, improving speed (for the first time, Im quite satisfied with most of the game speed. but level 3 is still my concern) and – to my shock – solving some plataform specific issues:
- Sound in maemo. I dont know whats wrong, but the sounds is not working with the 770. I will look over the old angstron1 code @ garage to see whats wrong…
- Memory footprint in EZX. The A1200i handle the first two levels graciously, but the game dies when loading the third, after a lot of time loading.
- Also on EZX: The chapter screens need some serious re-work .Ok, they need some re-work on all plataforms, but on EZX its far worse.
- And finally, on EZX, I dont seem to get the icons working on the menu again. I had it working in the past. I dont know whats wrong now.
For desktop PC and EeePC everything is fairly done.
And now, some teasers!
My plans is to have the game finished and released for the Rio Game Show 2009
Nokia Ovi store – Maemo left out
** update: with N900 coming fast now, It is most likely that Maemo5 will be supported in Ovi Store very soon…
Nokia Mosh was a great distribution channel for me. It had a great Maemo support and was a great hub for making my games available. Now I just logged in to Ovi to fill my registration. Its not that the 770 is old…Its Maemo that is not persona-non-grata in Ovi. There’s no sign of N800 and N810 in the device matrix. This is quite annoying, since even mom’s crappy phone is in there…
Maybe the finns are about something here…
The Tags: I filled it under “defective-by-design” and “phallacy”, but I hope they have something better up their sleeves for us. Lets pray that I filled the tags wrong.
Angstron 2: Droid Hunter finished-almost
UPDATE: ITS FINISHED!!! http://corporatedrones.wordpress.com/2009/07/22/angstron-2-released/
Hello folks.
I guess I’ve finished all the ingame assets for Angstron 2: droid hunter. Sure the render is not ready for prime time (but it does perform decently in most cases), but this is a matter of time. In any case, I’ve got a OpenGL version of it fully working and a OpenGL ES version is on the way.
My previous decision of scrapping level 2 was aborted (hence you will see the horde of morcegos in all its glory), but almost all the levels need some better POV-BSP-prunning during rendering before shipping. There are several points with some minor visible artifacts , some culling errors here and there and a few slowdown spots. While for a freeware game where there’s no compromise, I cant simply allow this to be released.
The game play remained unchanged from the previous beta releases, with some adjustiments still to be made.
The 2D artwork is seriously faulty and in need to be re-drawn. This is going to be a looong paper-and-pencil-than-flatbed-scanner-then-inkscape process. Dont hold your breath.
The game was somewhat delayed due to my lack of luck with UNIX this last weekend (http://corporatedrones.wordpress.com/2009/04/14/solaris-ubuntu-xandros-eeepc-problemas-meu-dia-de-azar-com-unix/)
The release will reach both Maemo 2.2 and the upcoming Maemo 5 (“fremantle”, powered by hardware acelerated OpenGL ES!), EZX , EeePC (this time, with a better packaging system, from the official SDK!) and desktop linux.
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Recent
- Now running FAST on a real java phone!
- soon, on your regular java phone
- Angstron Micro Edition updated
- It came from the cave – EGM
- Maemo-SDK+
- SVG rendering on C#
- some good news around the street corner…
- Angstron 2 released!
- BZK and lightning
- Angstron 2 – finishing touches
- How indie are you?
- Nokia Ovi store – Maemo left out
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