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BZK for EZX – finally!

UPDATE: wanna try this? so follow this link – http://batterypoweredgames.blogspot.com/2009/05/angstron-2-droid-hunter-beta-test-2.html

After the last (portuguese only, sorry) post on how to configure a SDL toolchain for EZX phones (at least A1200 motoming) and some hard effort and tweaking, I could finally build and try some BZK games on my phone. The results are quite surprising:

- Angstron : Slow. Slower than the first build for N770! tested with -O3, but with full depth processing and lightning

- Riddler: Suprisingly, faster than Angstron! Actually , playable! Still need some love on screen resolution, as the text doesnt fit all in the screen. Gourgeous!

- Angstron 2: droid hunter – tested only level 2 ( the best thing I have in terms of finishing, with some few textures in place, one moving enemy and some good lightning). Not the fastest thing on earth, but playable. Will need some more usability thinking…

From now on, Im just aiming for two more plataforms: OpenMoko and Google’s NativeClient. First is fairly obvious, as it seems the most neutral plataform (while I dont like its UI at all. I guess I will always be a Maemo fanboy) , while I’ve never tried compiling anything for it and only ran it once, booting on my A1200 via USB and loading the system from the MicroSD.

On the other hand NativeClient will probably be available for Android (I hope so!) and thus, its a good veichle for this “java-only” phone.  Even if it dont make into Android, NativeClient is a very cool plataform to support.

And now, some screenshots!

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February 28, 2009 Posted by nomadsoul | EZX, Maemo, announcement, anuncios, do-it-yourself, english posts, gamedev, gaming, mobile, nativeclient | | 2 Comments