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	<title>Corporate Drones</title>
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		<title>Corporate Drones</title>
		<link>http://corporatedrones.wordpress.com</link>
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		<title>soon, on your regular java phone</title>
		<link>http://corporatedrones.wordpress.com/2009/11/29/soon-on-your-regular-java-phone/</link>
		<comments>http://corporatedrones.wordpress.com/2009/11/29/soon-on-your-regular-java-phone/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 20:56:24 +0000</pubDate>
		<dc:creator>nomadsoul</dc:creator>
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		<guid isPermaLink="false">http://corporatedrones.wordpress.com/?p=395</guid>
		<description><![CDATA[Right now, this is very slow and mostly unplayable. Its a matter of time for me get this running well in a regular java phone. There is no storage control, as I still dont know how to handle persistence on JME &#8211; the map must be exported to java code (by MonoBED2) and compiled into [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=corporatedrones.wordpress.com&blog=658156&post=395&subd=corporatedrones&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Right now, this is very slow and mostly unplayable. Its a matter of time for me get this running well in a regular java phone. There is no storage control, as I still dont know how to handle persistence on JME &#8211; the map must be exported to java code (by MonoBED2) and compiled into the application. The entire level is being rendered and there is no texture, 3D object, anti-portals or visibility processing at the time. But again, this is a matter of time.</p>
<p>Angstron 2 level 2 running (WGA screenshot resized  and horizontally flipped in GIMP &#8211; Im lazy) &#8230;</p>
<p><a href="http://corporatedrones.files.wordpress.com/2009/11/screenshot-untitled-window-3_qvga.png"><img class="aligncenter size-full wp-image-396" title="Screenshot-Untitled Window-3_QVGA" src="http://corporatedrones.files.wordpress.com/2009/11/screenshot-untitled-window-3_qvga.png?w=240&#038;h=320" alt="" width="240" height="320" /></a></p>
<p>&#8230;and its micro edition counterpart.</p>
<p><a href="http://corporatedrones.files.wordpress.com/2009/11/screenshot-5550000-defaultcolorphone-6.png"><img class="aligncenter size-full wp-image-397" title="Screenshot-+5550000 - DefaultColorPhone-6" src="http://corporatedrones.files.wordpress.com/2009/11/screenshot-5550000-defaultcolorphone-6.png?w=318&#038;h=723" alt="" width="318" height="723" /></a></p>
<p>MonoBED2 test level (again, resized in GIMP)&#8230;</p>
<p><a href="http://corporatedrones.files.wordpress.com/2009/11/ref1.png"><img class="aligncenter size-full wp-image-401" title="ref" src="http://corporatedrones.files.wordpress.com/2009/11/ref1.png?w=240&#038;h=320" alt="" width="240" height="320" /></a></p>
<p>&#8230;and its micro-edition counterpart.</p>
<p><a href="http://corporatedrones.files.wordpress.com/2009/11/screenshot-5550000-defaultcolorphone-7.png"><img class="aligncenter size-full wp-image-399" title="Screenshot-+5550000 - DefaultColorPhone-7" src="http://corporatedrones.files.wordpress.com/2009/11/screenshot-5550000-defaultcolorphone-7.png?w=318&#038;h=723" alt="" width="318" height="723" /></a></p>
<p>The weird colours are MonoBED2&#8217;s fault, and are happening with regular BZK too.Let me remind you MonoBED2 is a still in construction level editor.</p>
<p>More to come later. Im still a bit busy in the next weeks.</p>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">nomadsoul</media:title>
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			<media:title type="html">Screenshot-Untitled Window-3_QVGA</media:title>
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		<media:content url="http://corporatedrones.files.wordpress.com/2009/11/screenshot-5550000-defaultcolorphone-6.png" medium="image">
			<media:title type="html">Screenshot-+5550000 - DefaultColorPhone-6</media:title>
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			<media:title type="html">ref</media:title>
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			<media:title type="html">Screenshot-+5550000 - DefaultColorPhone-7</media:title>
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		<title>Angstron Micro Edition updated</title>
		<link>http://corporatedrones.wordpress.com/2009/11/19/angstron-micro-edition-updated/</link>
		<comments>http://corporatedrones.wordpress.com/2009/11/19/angstron-micro-edition-updated/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 01:08:58 +0000</pubDate>
		<dc:creator>nomadsoul</dc:creator>
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		<guid isPermaLink="false">http://corporatedrones.wordpress.com/?p=385</guid>
		<description><![CDATA[Finally got some time to get this up and running again
grab it now!

http://batterypoweredgames.blogspot.com/2009/11/angstron-micro-edition-v11.html
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=corporatedrones.wordpress.com&blog=658156&post=385&subd=corporatedrones&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Finally got some time to get this up and running again</p>
<p>grab it now!</p>
<p><a href="http://corporatedrones.files.wordpress.com/2009/11/screenshot-5550000-defaultcolorphone.png"><img class="aligncenter size-full wp-image-387" title="Screenshot-+5550000 - DefaultColorPhone" src="http://corporatedrones.files.wordpress.com/2009/11/screenshot-5550000-defaultcolorphone.png?w=318&#038;h=723" alt="" width="318" height="723" /></a><a href="http://batterypoweredgames.blogspot.com/2009/11/angstron-micro-edition-v11.html"></a></p>
<p><a href="http://batterypoweredgames.blogspot.com/2009/11/angstron-micro-edition-v11.html">http://batterypoweredgames.blogspot.com/2009/11/angstron-micro-edition-v11.html</a></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">nomadsoul</media:title>
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			<media:title type="html">Screenshot-+5550000 - DefaultColorPhone</media:title>
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		<item>
		<title>It came from the cave &#8211; EGM</title>
		<link>http://corporatedrones.wordpress.com/2009/11/17/it-came-from-the-cave-egm/</link>
		<comments>http://corporatedrones.wordpress.com/2009/11/17/it-came-from-the-cave-egm/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 00:24:09 +0000</pubDate>
		<dc:creator>nomadsoul</dc:creator>
				<category><![CDATA[Maemo]]></category>
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		<guid isPermaLink="false">http://corporatedrones.wordpress.com/?p=381</guid>
		<description><![CDATA[Sim sim, estou a meses parar postar isso.
Yeah, I&#8217;ve been stalling this for a long time.

       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=corporatedrones.wordpress.com&blog=658156&post=381&subd=corporatedrones&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Sim sim, estou a meses parar postar isso.</p>
<p>Yeah, I&#8217;ve been stalling this for a long time.</p>
<p><a href="http://corporatedrones.files.wordpress.com/2009/11/imagem640.png"><img class="aligncenter size-full wp-image-382" title="imagem640" src="http://corporatedrones.files.wordpress.com/2009/11/imagem640.png?w=640&#038;h=822" alt="" width="640" height="822" /></a></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">nomadsoul</media:title>
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		<title>Maemo-SDK+</title>
		<link>http://corporatedrones.wordpress.com/2009/10/14/maemo-sdk/</link>
		<comments>http://corporatedrones.wordpress.com/2009/10/14/maemo-sdk/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 03:46:53 +0000</pubDate>
		<dc:creator>nomadsoul</dc:creator>
				<category><![CDATA[H4X0|2]]></category>
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		<guid isPermaLink="false">http://corporatedrones.wordpress.com/?p=377</guid>
		<description><![CDATA[
And thats why it rocks. Without SDK+, this image would be impossible without faking.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=corporatedrones.wordpress.com&blog=658156&post=377&subd=corporatedrones&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="aligncenter size-full wp-image-376" title="Screenshot" src="http://corporatedrones.files.wordpress.com/2009/10/screenshot.png?w=1024&#038;h=640" alt="Screenshot" width="1024" height="640" /></p>
<p>And thats why it rocks. Without SDK+, this image would be impossible without faking.</p>
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			<media:title type="html">nomadsoul</media:title>
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		<title>SVG rendering on C#</title>
		<link>http://corporatedrones.wordpress.com/2009/09/22/svg-rendering-on-c/</link>
		<comments>http://corporatedrones.wordpress.com/2009/09/22/svg-rendering-on-c/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 02:21:32 +0000</pubDate>
		<dc:creator>nomadsoul</dc:creator>
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		<guid isPermaLink="false">http://corporatedrones.wordpress.com/?p=372</guid>
		<description><![CDATA[Want some?
check this out!
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=corporatedrones.wordpress.com&blog=658156&post=372&subd=corporatedrones&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Want some?</p>
<p><a href="http://batterypoweredgames.blogspot.com/2009/09/svg-on-c.html">check this out!</a></p>
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			<media:title type="html">nomadsoul</media:title>
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		<title>some good news around the street corner&#8230;</title>
		<link>http://corporatedrones.wordpress.com/2009/08/21/some-good-news-around-the-street-corner/</link>
		<comments>http://corporatedrones.wordpress.com/2009/08/21/some-good-news-around-the-street-corner/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 00:22:31 +0000</pubDate>
		<dc:creator>nomadsoul</dc:creator>
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		<guid isPermaLink="false">http://corporatedrones.wordpress.com/?p=363</guid>
		<description><![CDATA[I will only post this picture those pictures right now and you will figure it out. Later I will explain more and lay down my plans for the next months&#8230;


To Banshee, Newbie_X11 and Thanatos: Yeah..im giving in! Its about fucking time! Let the texture mapping begin.
To everyone else: both experiments are still VERY early and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=corporatedrones.wordpress.com&blog=658156&post=363&subd=corporatedrones&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I will only post<span style="text-decoration:line-through;"> this picture</span> those pictures right now and you will figure it out. Later I will explain more and lay down my plans for the next months&#8230;</p>
<p><img class="aligncenter size-full wp-image-364" title="multi" src="http://corporatedrones.files.wordpress.com/2009/08/multi.png?w=550&#038;h=380" alt="multi" width="550" height="380" /></p>
<p><img class="aligncenter size-full wp-image-366" title="Screenshot-map" src="http://corporatedrones.files.wordpress.com/2009/08/screenshot-map.png?w=640&#038;h=500" alt="Screenshot-map" width="640" height="500" /></p>
<p>To <strong>Banshee, Newbie_X11 and Thanatos</strong>: Yeah..im giving in! Its about fucking time! Let the texture mapping begin.</p>
<p>To everyone else: both experiments are still VERY early and currently unusable. The texture mapping is mostly a very insecure code (handling video memory directly) and very inneficient. Im tweaking as much as I can. Im still trying to figure out how to do floor and ceiling textures fast.</p>
<p>The multiplayer code already be obtained @ SVN,but is very unfriendly and not very useful. Right now, all it does it sync both players on the map, but doesnt handle game logic at all.</p>
<p>I sincerely dont know how long will it take to finish this, as now Im working (as a intern) at <a href="http://www.nanogames.com.br" target="_blank">Nano Games</a> (hoohay! gone pro!) and we&#8217;re developing some really cool games (after all, I would only join a company if I really like their games).</p>
<p>There is a third experiment that I might post here around the weekend&#8230;who knows?</p>
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			<media:title type="html">nomadsoul</media:title>
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		<title>Angstron 2 released!</title>
		<link>http://corporatedrones.wordpress.com/2009/07/22/angstron-2-released/</link>
		<comments>http://corporatedrones.wordpress.com/2009/07/22/angstron-2-released/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 04:10:55 +0000</pubDate>
		<dc:creator>nomadsoul</dc:creator>
				<category><![CDATA[EZX]]></category>
		<category><![CDATA[Eee]]></category>
		<category><![CDATA[Maemo]]></category>
		<category><![CDATA[announcement]]></category>
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		<guid isPermaLink="false">http://corporatedrones.wordpress.com/?p=354</guid>
		<description><![CDATA[
Among changes are bug fixes and major revamp and the levels and graphics. Please check it out @ http://batterypoweredgames.blogspot.com/2009/07/angstron-2-droid-hunter-release.html
BTW, I entered the GPC 08 indie game competition with Angstron 2 on mobile games category. Let the best win.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=corporatedrones.wordpress.com&blog=658156&post=354&subd=corporatedrones&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:center;"><img class="size-full wp-image-353 aligncenter" title="Screenshot-angstron2_EZX_Motorola_A1200i" src="http://corporatedrones.files.wordpress.com/2009/07/screenshot-angstron2_ezx_motorola_a1200i1.png?w=336&#038;h=480" alt="Screenshot-angstron2_EZX_Motorola_A1200i" width="336" height="480" /></p>
<p>Among changes are bug fixes and major revamp and the levels and graphics. Please check it out @ <a href="http://batterypoweredgames.blogspot.com/2009/07/angstron-2-droid-hunter-release.html">http://batterypoweredgames.blogspot.com/2009/07/angstron-2-droid-hunter-release.html</a></p>
<p>BTW, I entered the GPC 08 indie game competition with Angstron 2 on mobile games category. Let the best win.</p>
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			<media:title type="html">nomadsoul</media:title>
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		<title>BZK and lightning</title>
		<link>http://corporatedrones.wordpress.com/2009/06/26/bzk-and-lightning/</link>
		<comments>http://corporatedrones.wordpress.com/2009/06/26/bzk-and-lightning/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 22:02:28 +0000</pubDate>
		<dc:creator>nomadsoul</dc:creator>
				<category><![CDATA[H4X0|2]]></category>
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		<guid isPermaLink="false">http://corporatedrones.wordpress.com/?p=347</guid>
		<description><![CDATA[Due to my graduation thesis, I&#8217;ve been working on my lightning and shading algorithm for the render. The results?

The shades feel much more realistic, but also gives the level designer more work, as he/she has to lit everything.
Im still finishing my thesis, but when its done, I will figure out how to deal with that
Just [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=corporatedrones.wordpress.com&blog=658156&post=347&subd=corporatedrones&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Due to my graduation thesis, I&#8217;ve been working on my lightning and shading algorithm for the render. The results?</p>
<p><img class="alignright size-full wp-image-346" title="Screenshot-hunter" src="http://corporatedrones.files.wordpress.com/2009/06/screenshot-hunter.png?w=486&#038;h=305" alt="Screenshot-hunter" width="486" height="305" /></p>
<p>The shades feel much more realistic, but also gives the level designer more work, as he/she has to lit everything.</p>
<p>Im still finishing my thesis, but when its done, I will figure out how to deal with that</p>
<p>Just check out the screen shot from <a href="http://corporatedrones.wordpress.com/2009/07/22/angstron-2-released/">this</a> post and compare with the screenshot from this post. You can clearly see improvements on lightning. After both screenshots, I&#8217;ve also added (with little to no impact on rendering quality) pre-baking the lightning, so it doesnt need to process all the static lightning over and over every frame. Now I only have to take into consideration the doors. Im about to give this a proper solution before commiting the code to SVN.</p>
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			<media:title type="html">nomadsoul</media:title>
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		<title>Angstron 2 &#8211; finishing touches</title>
		<link>http://corporatedrones.wordpress.com/2009/05/06/angstron-2-finishing-touches/</link>
		<comments>http://corporatedrones.wordpress.com/2009/05/06/angstron-2-finishing-touches/#comments</comments>
		<pubDate>Wed, 06 May 2009 00:29:13 +0000</pubDate>
		<dc:creator>nomadsoul</dc:creator>
				<category><![CDATA[EZX]]></category>
		<category><![CDATA[Eee]]></category>
		<category><![CDATA[Maemo]]></category>
		<category><![CDATA[announcement]]></category>
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		<guid isPermaLink="false">http://corporatedrones.wordpress.com/?p=323</guid>
		<description><![CDATA[UPDATE:  wanna try this? so follow this link - http://batterypoweredgames.blogspot.com/2009/05/angstron-2-droid-hunter-beta-test-2.html
Finishing the last debugging, improving speed (for the first time, Im quite satisfied with most of the game speed. but level 3 is still my concern) and &#8211; to my shock &#8211; solving some plataform specific issues:
- Sound in maemo. I dont know whats wrong, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=corporatedrones.wordpress.com&blog=658156&post=323&subd=corporatedrones&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>UPDATE:  wanna try this? so follow this link -<a href="http://batterypoweredgames.blogspot.com/2009/05/angstron-2-droid-hunter-beta-test-2.html"> http://batterypoweredgames.blogspot.com/2009/05/angstron-2-droid-hunter-beta-test-2.html</a></p>
<p>Finishing the last debugging, improving speed (for the first time, Im quite satisfied with most of the game speed. but level 3 is still my concern) and &#8211; to my shock &#8211; solving some plataform specific issues:</p>
<p>- Sound in maemo. I dont know whats wrong, but the sounds is not working with the 770. I will look over the old angstron1 code @ garage to see whats wrong&#8230;</p>
<p>- Memory footprint in EZX. The A1200i handle the first two levels graciously, but the game dies when loading the third, after a lot of time loading.</p>
<p>- Also on EZX: The chapter screens need some serious re-work .Ok, they need some re-work on all plataforms, but on EZX  its far worse.</p>
<p>- And finally, on EZX, I dont seem to get the icons working on the menu again. I had it working in the past. I dont know whats wrong now.</p>
<p>For desktop PC and EeePC  everything is fairly done.</p>
<p>And now, some teasers!</p>

<a href='http://corporatedrones.wordpress.com/2009/05/06/angstron-2-finishing-touches/screenshot-2/' title='screenshot'><img width="150" height="90" src="http://corporatedrones.files.wordpress.com/2009/05/screenshot.png?w=150&#038;h=90" class="attachment-thumbnail" alt="" title="screenshot" /></a>
<a href='http://corporatedrones.wordpress.com/2009/05/06/angstron-2-finishing-touches/c/' title='c'><img width="150" height="94" src="http://corporatedrones.files.wordpress.com/2009/05/c.png?w=150&#038;h=94" class="attachment-thumbnail" alt="" title="c" /></a>
<a href='http://corporatedrones.wordpress.com/2009/05/06/angstron-2-finishing-touches/screenshot-hunter-1/' title='screenshot-hunter-1'><img width="150" height="94" src="http://corporatedrones.files.wordpress.com/2009/05/screenshot-hunter-1.png?w=150&#038;h=94" class="attachment-thumbnail" alt="" title="screenshot-hunter-1" /></a>

<p>My plans is to have the game finished and released for the <a href="http://www.riogameshow.com">Rio Game Show 2009</a></p>
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			<media:title type="html">nomadsoul</media:title>
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		<title>How indie are you?</title>
		<link>http://corporatedrones.wordpress.com/2009/04/23/how-indie-are-you/</link>
		<comments>http://corporatedrones.wordpress.com/2009/04/23/how-indie-are-you/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 14:37:14 +0000</pubDate>
		<dc:creator>nomadsoul</dc:creator>
				<category><![CDATA[do-it-yourself]]></category>
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		<guid isPermaLink="false">http://corporatedrones.wordpress.com/2009/04/23/how-indie-are-you/</guid>
		<description><![CDATA[
Maybe only indie game developers will really get it, but it jokes about how much indie people tend to think they are.
How much indie is does need to be not get beat?
Am I qualified? =-P
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=corporatedrones.wordpress.com&blog=658156&post=317&subd=corporatedrones&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><span style="text-align:center; display: block;"><a href="http://corporatedrones.wordpress.com/2009/04/23/how-indie-are-you/"><img src="http://img.youtube.com/vi/617lGZjYyNo/2.jpg" alt="" /></a></span></p>
<p>Maybe only indie game developers will really get it, but it jokes about how much indie people tend to think they are.</p>
<p>How much indie is does need to be not get beat?</p>
<p>Am I qualified? =-P</p>
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